I am alive. Are you?


  NeuroDoom

Biocomputing Telepathic game powered by human brain organoids.
Episode 1 - Knee-Deep in the Alive.
A part of the MindWare series.



Doom is a classic video game from the 90s, a first-person shooter about a space marine who battles demonic forces unleashed from the depths of hell.
The idea of running Doom on unconventional platforms has become a popular challenge among enthusiasts. People managed to run it on a calculator, on an oscilloscope, on a pregnancy test and even virtually inside the Doom game.

The title for the first episode of the original Doom is Knee-Deep in the Dead. What if another episode goes Knee-Deep in the Alive? Could Doom run on a living human brain neurocomputer, or would the neurocomputer become the player itself? And if so, what kind of demons would it fight?

A neurocomputer is a system built from brain organoids - tiny clusters of neurons grown from human stem cells. These organoids, living in Petri dishes, are connected to digital interfaces via Multi-Electrode Arrays. Though still experimental, they can be trained using electrical stimulation and dopamine rewards.



In NeuroDoom the biocomputer data output is interpreted to take simple decisions - as firing the weapon or turning. It also co-writes the prompt which is used to visualise the game with generative diffusion and transformer models.

A human operator watches the generated video and visualizes it back to the neurocomputer telepathically - brain to brain.

The NeuroDoom utilizes FinalSpark NeuroPlatform, bridging Horo Mo X in Paris with a biocomputer in Vevey, Switzerland, performing a telepathic experiment over a distance of 400 km.


[MEA (Human Brain Organoids Multi-Electrode Array) © NeuroPlatform by FinalSpark]

Stack:
GenAI diffusion/transformer model: DALL-E3 and Stable Diffusion.
GenAI transformers: Sora, Hailuo MiniMax, Eleven Labs.

So let's play it:



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