I am alive. Are you?
  NeuroDoom
Biocomputing Telepathic game powered by human brain organoids.
Episode 1 - Knee-Deep in the Alive.
A part of the MindWare series.
Doom is a classic video game from the 90s, a first-person shooter about a space marine who battles demonic forces unleashed from the depths of hell.
The idea of running Doom on unconventional platforms has become a popular challenge among enthusiasts.
People managed to run it on a calculator, on an oscilloscope, on a pregnancy test and even virtually inside the Doom game.
The title for the first episode of the original Doom is Knee-Deep in the Dead. What if another episode goes Knee-Deep in the Alive?
Could Doom run on a living human brain neurocomputer, or would the neurocomputer become the player itself?
And if so, what kind of demons would it fight?
A neurocomputer is a system built from brain organoids - tiny clusters of neurons grown from human stem cells.
These organoids, living in Petri dishes, are connected to digital interfaces via Multi-Electrode Arrays.
Though still experimental, they can be trained using electrical stimulation and dopamine rewards.
In NeuroDoom the biocomputer data output is interpreted to take simple decisions - as firing the weapon or turning.
It also co-writes the prompt which is used to visualise the game with generative diffusion and transformer models.
A human operator watches the generated video and visualizes it back to the neurocomputer telepathically - brain to brain.
The NeuroDoom utilizes FinalSpark NeuroPlatform, bridging Horo Mo X in Paris with a biocomputer in Vevey, Switzerland, performing a telepathic experiment over a distance of 400 km.
[MEA (Human Brain Organoids Multi-Electrode Array) © NeuroPlatform by FinalSpark]
Stack:
GenAI diffusion/transformer model: DALL-E3 and Stable Diffusion.
GenAI transformers: Sora, Hailuo MiniMax, Eleven Labs.
So let's play it: